Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   7.7 cm FlaK L/27
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.267785, 0.65975, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 70.0
AnglePitchDef    = 45
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6

MuzzleDisplacement = 1.6, 0, 0
AttackDistance = 4500.0
AttackDistanceTrgGnd = 2000.0
AttackDistanceTrgAir = 6000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_77_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_77_HE.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 465.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 10.0
BulletRechargeTime  = 2.4

NeedFuse = true
minInputFuse = 1.3